Minecraft is a game, which kids and adults from all over the world love.
The constructor game was created by swedish programmer Markus Persson and it became a phenomenon in gaming industry. In a short time the world of minecraft got an army of fans and became one of the most profitable games.
In 2014 the game was bought by Microsoft. The corporation decided to extend the game universe in many possible directions, including education. One of those directions was Minecraft programming for kids.
In Sweden Minecraft was even included in school educational program as a digital tool for creativity and was placed in the same category along with drawing classes.
Friendly environment of Minecraft is a great place to start learning programming. We recommend “Programming with Minecraft for kids” course to all students aged 7 years or older.
For many people Minecraft already became not just a game, but the way for self-expression: small blocks allow to model the whole worlds and manage characters. During Minecraft programming classes kids accomplish different tasks and play mini games. Elements of the game are managed by special program commands, which look like small blocks. These blocks need to be placed in a specific sequence, so that the program can set them in motion. Thus, kids write the program code. And that's just the beginning!
Kids, who at least have a minor experience in Minecraft, notice the moments in the game, which can be changed and upgraded. To search for useful resources, generate wood and build can be pretty boring. It would be great to automate these actions, right? Minecraft programming will make the game fun and more individual.
By solving such tasks a child learns the basics of writing a program code and algorithmic thinking in a form of game.By the end of Minecraft course for kids your child will:
Gift your child an opportunity to create amazing virtual worlds and write own rules for them!
During the training process we evaluate the practical side (how to do it?) and understanding the topics as well (why and what for?)
Students demonstrate knowledge by solving tasks in their own way, explaining the algorithms in own words, helping other students to correct mistakes and creating presentations on the final course project.
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