The main vector of the course is aimed at teaching children ways to express and fix their own thinking using:
During the classes each сoddy kid creates his own game world - from the story to the mechanics and characters - and exports it to a PC or mobile platforms.
How do we know a student has mastered the program?
During the training process we evaluate the practical side (how to do it?) and understanding the topics as well (why and what for?)
Students demonstrate knowledge by solving tasks in their own way, explaining the algorithms in own words, helping other students to correct mistakes and creating presentations on the final course project.