Education:
Kuban State University, Faculty of Mathematics.
Regional Experimental Children's High School of Folk Art, specialization in "Bandura".
Additional Courses:
C# (basic and advanced) and Unity3D (basic and advanced).
Work experience:
Vitaly is a versatile game designer with over 10 years of experience in the games industry. He started his career as a QA engineer testing world-class AAA projects before finding his calling in game design.
He worked on popular Match 3 games such as Fishdom, Gardenscapes and Homescapes, where he developed unique game mechanics, balanced levels and performed in-depth analysis.
As Senior General Game Designer, Vitaly was involved in the development of the ambitious Minecraft NFT project MetaCraftLand, where he was responsible for balance, economy and creating engaging events.
He also led the development of hyper-casual games and interactive advertising, demonstrating a broad range of skills and creative thinking.
Interests:
Vitaly has a real passion for games. Not only does he develop them, but he also enjoys exploring all formats — from tabletop role-playing adventures to mobile hits. This helps to inspire him and discover new approaches to his work.
Travel also plays an important role in his life. Every trip becomes a source of fresh ideas and interesting concepts for future game worlds.
He also enjoys playing table tennis, which teaches him to think strategically and concentrate, and listens to punk rock with enthusiasm because he finds the drive and energy to realize new projects in this music.
"Game design is not just about creating games. It's the art of balancing challenge and pleasure, math and creativity. My goal is to create games that engage, evolve and inspire, whether it's a hardcore survival game or a casual match-3".
Education:
Kuban State University, Faculty of Mathematics.
Regional Experimental Children's High School of Folk Art, specialization in "Bandura".
Additional Courses:
C# (basic and advanced) and Unity3D (basic and advanced).
Work experience:
Vitaly is a versatile game designer with over 10 years of experience in the games industry. He started his career as a QA engineer testing world-class AAA projects before finding his calling in game design.
He worked on popular Match 3 games such as Fishdom, Gardenscapes and Homescapes, where he developed unique game mechanics, balanced levels and performed in-depth analysis.
As Senior General Game Designer, Vitaly was involved in the development of the ambitious Minecraft NFT project MetaCraftLand, where he was responsible for balance, economy and creating engaging events.
He also led the development of hyper-casual games and interactive advertising, demonstrating a broad range of skills and creative thinking.
Interests:
Vitaly has a real passion for games. Not only does he develop them, but he also enjoys exploring all formats — from tabletop role-playing adventures to mobile hits. This helps to inspire him and discover new approaches to his work.
Travel also plays an important role in his life. Every trip becomes a source of fresh ideas and interesting concepts for future game worlds.
He also enjoys playing table tennis, which teaches him to think strategically and concentrate, and listens to punk rock with enthusiasm because he finds the drive and energy to realize new projects in this music.
"Game design is not just about creating games. It's the art of balancing challenge and pleasure, math and creativity. My goal is to create games that engage, evolve and inspire, whether it's a hardcore survival game or a casual match-3".