Teacher of the courses: «Minecraft artificial intelligence», «Unreal Engine 4», «Minecraft programming»
“Unity 3D”, “Unreal Engine 4”
St.Petersburg University of Technology and Design, "Computer Science at Design".
Freelance 3D-artist and game-designer. Environment- and Props-artist at indie-project "Tears of Corange" (currently in development), generalist designer at "Nine'n'One" studio, founder and industrial designer at custom lonboard brand "Rascal Skateboards". Has programming skills of C#, Unity 3D and Unreal Engine 4. Also skilled in 3D-gamedev pipeline including Autodesk Maya, Zbrush, Substance Painter.
Concerns himself with everything related to game development. Loves to know everything in details about anything he does and explain how it works. Professional percussion drummer, rides longboard (and even can manufacture it), impassioned with complex and controversial cinematograph. Believes that anyone can achieve any goal he wishes if there are enough effort and might put in. And the harder a goal is, the better. Communicative and cheerful, easily finds a common ground with people, knows how to tell hard subjects interesting and easy.
"Nowadays computer games had become an indefiseable part of modern culture as well as cinema, literature and music. They create literally alive and solid worlds, tell us stories, change ideologies. I believe that gaming indutry is the most perspective and interesting creative industry of the future. And the earlier a becomes a part of it the higher are his chances to become a new Hideo Codzima or Gabe Newell."